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Rulebook

Last update: 21st March 2019

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1. Introduction

  1. The Sports Car Open Grand Touring Series (or SCO GT Series) is a racing league, which is organised and run by CoRe SimRacing on the iRacing.com Motorsports Simulation service. The series will utilise a selection of grand touring and single make cup cars in a team-based, multi-class endurance racing series, with events being held at internationally renowned racing circuits all around the world.
  2. While racing is obviously about competition and trying to achieve the best possible results, we would like to not lose the fun factor, since at the end of the day, it’s still the top priority.
  3. We also expect all drivers and team representatives to treat each other as well as members of the series administration with respect at all times.
  4. We are open to suggestions and constructive criticism as well as ideas and other things that contribute to improving the series as a whole.

2. Cars and Class Structure

  1. All SCO GT Series events will feature three different classes of cars. Each car class will include the following car models:
    Class Abbreviation Car(s) Ballast / Fuel Cap.
    GT3 Professional GT3-Pro Audi R8 LMS GT3
    BMW Z4 GT3
    Ferrari 488 GT3
    Mercedes-AMG GT3
    0 kg / 100% (=120 l)
    0 kg / 100% (=115 l)
    0 kg / 100% (=110 l)
    0 kg / 100% (=120 l)
    GT3 Amateur GT3-Am Audi R8 LMS GT3
    BMW Z4 GT3
    Ferrari 488 GT3
    Mercedes-AMG GT3
    0 kg / 100% (=120 l)
    0 kg / 100% (=115 l)
    0 kg / 100% (=110 l)
    0 kg / 100% (=120 l)
    GT Challenge GTC Porsche 911 GT3 Cup 0 kg / 100% (= 100 l)
  2. The series administration reserves itself the right to add ballast or limit the fuel capacity of any car or car class to balance the cars within a class or to modify the balance between the car classes. Such car adjustments will never be made any later than 3 days before the start of warm-up. Generally, no adjustments will be made, unless the series administration feels that there are overly dominant car models within a class or too small or large performance gaps between car classes.
  3. Should an iRacing update affect the performance of one or multiple of the cars in the championship, the series administration can alter or reset any of the previously allocated weight handicaps or fuel capacity restrictions.

3. Timetable and Season Schedule

  1. The series will visit a total of 5 different venues during the 2019 season. The session dates and start times as well as the in-sim date and time of day are listed below.
    PQ SCO GT Pre-Qualifying (Weathertech Raceway Laguna Seca - Full Course)
    Session Sim Date & Time Session Start
    Warm-Up 2019-05-15 at 18:44 local 06/04/19 at 16:15 UTC
    Qualifying 2019-05-15 at 18:44 local 06/04/19 at 17:00 UTC
    1 SCO GT 4 hours of Road America (Road America - Full Course)
    Session Sim Date & Time Session Start
    Free Practice 1 (360 min) 2019-04-24 at 10:00 local 24/04/19 at 18:00 UTC
    Free Practice 2 (360 min) 2019-04-25 at 10:00 local 25/04/19 at 18:00 UTC
    Free Practice 3 (360 min) 2019-04-26 at 10:00 local 26/04/19 at 18:00 UTC
    Warm-Up (100 min) 2019-04-27 at 09:50 local 27/04/19 at 14:00 UTC
    Qualifying (20 min) 2019-04-27 at 11:35 local 27/04/19 at 15:40 UTC
    Race (240 min) 2019-04-27 at 12:00 local 27/04/19 at 16:00 UTC
    2 SCO GT 4 hours of Imola (Autodromo Enzo e Dino Ferrari - Grand Prix)
    Session Sim Date & Time Session Start
    Free Practice 1 (360 min) 2019-05-22 at 16:00 local 22/05/19 at 18:00 UTC
    Free Practice 2 (360 min) 2019-05-23 at 16:00 local 23/05/19 at 18:00 UTC
    Free Practice 3 (360 min) 2019-05-24 at 16:00 local 24/05/19 at 18:00 UTC
    Warm-Up (100 min) 2019-05-25 at 15:50 local 25/05/19 at 14:00 UTC
    Qualifying (20 min) 2019-05-25 at 17:35 local 25/05/19 at 15:40 UTC
    Race (240 min) 2019-05-25 at 18:00 local 25/05/19 at 16:00 UTC
    3 SCO GT 4 hours of Phillip Island (Phillip Island Grand Prix Circuit)
    Session Sim Date & Time Session Start
    Free Practice 1 (360 min) 2019-06-26 at 08:00 local 26/06/19 at 18:00 UTC
    Free Practice 2 (360 min) 2019-06-27 at 08:00 local 27/06/19 at 18:00 UTC
    Free Practice 3 (360 min) 2019-06-28 at 08:00 local 28/06/19 at 18:00 UTC
    Warm-Up (100 min) 2019-06-29 at 07:50 local 29/06/19 at 14:00 UTC
    Qualifying (20 min) 2019-06-29 at 09:35 local 29/06/19 at 15:40 UTC
    Race (240 min) 2019-06-29 at 10:00 local 29/06/19 at 16:00 UTC
    4 SCO GT 4 hours of Donington Park (Donington Park Circuit - Grand Prix)
    Session Sim Date & Time Session Start
    Free Practice 1 (360 min) 2019-07-24 at 13:00 local 24/07/19 at 18:00 UTC
    Free Practice 2 (360 min) 2019-07-25 at 13:00 local 24/07/19 at 18:00 UTC
    Free Practice 3 (360 min) 2019-07-26 at 13:00 local 24/07/19 at 18:00 UTC
    Warm-Up (100 min) 2019-07-27 at 12:50 local 25/07/19 at 14:00 UTC
    Qualifying (20 min) 2019-07-27 at 14:35 local 26/07/19 at 15:40 UTC
    Race (240 min) 2019-07-27 at 15:00 local 27/07/19 at 16:00 UTC
    5 SCO GT 6 hours of the Oak Tree (Virginia International Raceway - Full Course)
    Session Sim Date & Time Session Start
    Free Practice 1 (360 min) 2019-08-14 at 12:00 local 14/08/19 at 18:00 UTC
    Free Practice 2 (360 min) 2019-08-15 at 13:00 local 15/08/19 at 18:00 UTC
    Free Practice 3 (360 min) 2019-08-16 at 14:00 local 16/08/19 at 18:00 UTC
    Warm-Up (100 min) 2019-08-17 at 11:50 local 17/08/19 at 12:00 UTC
    Qualifying (20 min) 2019-08-17 at 13:35 local 17/08/19 at 13:40 UTC
    Race (360 min) 2019-08-17 at 14:00 local 17/08/19 at 14:00 UTC
  2. All sessions will be team sessions. Only registered teams and drivers are allowed to take part.

4. Entry Conditions and Requirements

  1. To be able to enter, every team must have a team manager as well as a driver line-up consisting of at least 2 but no more than 6 drivers. Team managers as well as other non-driving team representatives don't have to fulfil any of the driver requirements.
  2. All driving team members, meaning everyone listed on a team's driver line-up, must meet the minimum requirements for their team's car class at the point of sign-up. The Road Safety Rating and Road iRating requirements for each car class are listed below.
    Car Class Required Road SR Required Road iRating
    GT3 Professional (GT3-Pro) D 4.00 or higher 2000 or higher
    GT3 Amateur (GT3-Am) D 4.00 or higher Between 2000 and 4999
    GT Challenge (GTC) D 4.00 or higher 2000 or higher
    1. In addition to the required ratings listed in 4.b, drivers in GT3-Am must at no point have had a Road iRating of 5000 or more and can also not have held a Pro or Pro/WC licence of any type in the past.
  3. The series administration reserves itself the right to prevent teams, team managers and drivers from entering the series if it's deemed to be necessary from their point of view.
    1. Decisions like these will typically be made based on a team's, team manager's or driver's conduct in other leagues as well as official iRacing series in the weeks and months leading up to the entry request, though other reasons may also factor into the decision.
    2. The decision to reject the entry of a team, team manager or driver will be made on a case-by-case basis for each season, meaning that teams, team managers and drivers who are prevented from entering may attempt to enter the series again in future.
    3. The series administrations' decision to reject the entry of any team, team manager or driver into the current season is final and cannot be appealed.

5. Entry Procedure

  1. The sign-ups for all teams will open on Monday, March 4th, 2019 at 16:00 UTC. From this point onwards, all teams will be able to create teams on the series website.
    1. Please note that no team will be allowed to enter more than 2 cars into any of the classes. The maximum number of available spaces per car class can be seen below:
      • GT3 Professional (GT3-Pro): 16 cars
      • GT3 Amateur (GT3-Am): 16 cars
      • GT Challenge (GTC): 16 cars
    2. The series administration can grant exceptions to the 2 car limit per class per team upon receiving a request from the team manager(s) of the affected entries. These requests will be assessed on a case-by-case basis.
  2. Inviterules: do not aply this season
  3. The entry deadline for all entrants will be on Sunday, March 31st, 2019 at 23:59 UTC.
    1. Should the number of teams entering a class not exceed the number of available slots for that class (see 5.a.1) by the date mentioned in 5.c, then the teams of said class must pay their entry fee of $25 by Friday, April 5th, 2019 at 23:59 UTC.
    2. Should a class have fewer entries than the categories' maximum car count allows for (see 5.a.1), then the remaining open slots will instead be re-allocated to the class with the highest number of entries (e.g.: Only 14 GT3-Pro cars enter, meaning 2 slots remain open and GTC has the most entries => GTC will receive the additional 2 slots to make it an 18 car class).
    3. Should the need for a pre-qualifying session disappear through the slot re-allocation described in 5.c.2, then the teams of this class will also have to pay the entry fee of $25 by the deadline described in 5.c.1.
    4. In any case, a team that doesn't have to pre-qualify themselves onto the grid but still fails to pay the entry fee of $25 by the deadline mentioned in 5.c.1 will lose that spot and will be demoted to the waiting list for their class instead. That new open slot would be re-assigned to the car category with the most entries as described in 5.c.2.
    5. Teams, in categories with enough entries to require a pre-qualifying session to take place, will be required to pre-qualify themselves into the field, unless their team entered the series using an automatic invite. More information about pre-qualifying can be found in Section 7 of this document.
  4. Should a pre-qualifying session have taken place on Saturday, April 6th, 2019 at 16:15 UTC, the results will be published no later than Monday, April 8th, 2019 at 16:15 UTC.
    1. All teams that made it through pre-qualifying will have until Sunday, April 14th, 2019 at 23:59 UTC to pay their entry fee of $25.
    2. Teams that fail to pay the entry fee of $25 in time will lose their spot to the next team that failed to make the cut in their category. This new team will then have a maximum of 48 hours to pay the entry fee of $25 and claim the slot before this procedure is repeated and the next reserve team team will be given the same time period to pay and claim the slot.
    3. Once a team has claimed a slot by paying the entry fee within 48 hours once they've been given the chance to do so (see 5.d.2), the team that initially qualified for the spot on the grid will become the new first reserve team in their class. All other reserve teams will remain on the waiting list in the same order they were in before the procedure described in 5.d.2 began.
    4. Should a class run out of teams through the procedure described in 5.d.2, then the first team of the next-biggest class that had teams attempting to pre-qualify themselves into the field will go through the same procedure as mentioned above.
  5. Every team that's created during a season will have a team status assigned to it. There are a total of 5 different statuses: 'Pending', 'Reviewed', 'Waiting List', 'Qualified' and 'Confirmed'.
    1. Newly created teams will have their status set to 'Pending' automatically. Once the series administration has checked everything about said newly created team, the team's status will either be changed to 'Reviewed' (for regular entrants) or 'Qualified' if a team enters using an automatic invite.
    2. Once any team with the 'Qualified' status has paid the entry fee of $25 in its entirety, their team's status will be changed to 'Confirmed'.
    3. The 'Waiting List' status will be reserved for teams on the waiting list for their respective class.
  6. After a team has been created, a team manager will only be allowed to edit the driver line-up of his teams. Should he wish to edit further details, he must contact the series administration.
    1. Driver line-ups may not be edited any later than 24 hours before the start of pre- qualifying and no later than 24 hours before the start of FP1 ahead of each round. All edits made beyond these points will only be valid for future events.
    2. Should a driver, who was added to a team's line-up after the deadline actually compete in the race, the team in question will receive a 60 second stop and hold penalty once said driver has taken over the car.
    3. There is only a single scenario under which drivers cannot be moved freely from one team's roster to another: The drivers, who pre-qualified a team's car into the field, must remain part of that car's driver line-up until after the 2nd event of the season has been completed. For transparency reasons, this limitation is also referenced in rule 7.e.
  7. Ahead of the first round of the season, all teams, that have entered a car class with multiple car models, must declare their final car selection for the season no later than Sunday, April 21st, 2019 at 23:59 UTC.
    1. Rule 5.g does not apply to waiting list teams, who may change their car model up to the point of being asked to fill an open spot in their class.
  8. Should a 'Confirmed' team withdraw, resulting in a free spot within a certain class, the first team on that class' waiting list will be called up to fill the vacant spot for the rest of the season.
    1. In the case of there being no waiting list teams for said car class, the first waiting list team of the next-biggest car class will fill the spot instead.
    2. Substitute teams that replace previously confirmed teams will not have to pay the entry fee.
    3. Called-up teams that race in a class with multiple car models are allowed to change their car until the Sunday before the upcoming rounds' first free practice session at 23:59 UTC.
    4. Substitute teams will not be called up any later than the deadline mentioned in 5.h.3, meaning that if a team withdraws after that deadline or during an ongoing event, that spot will be left vacant until the event's conclusion.
    5. Substitute teams will also not be called up to fill vacant spots on the grid if there's only one more round to go before the end of the season.
  9. Any team that misses 2 rounds without notifying the series administration of their absence before the event, as well as any team that misses 3 rounds in a row, will be withdrawn from the series if their class' waiting list has any potential replacement teams on it. Any team that withdraws or is withdrawn for inactivity will not be refunded their entry fee.

6. Paint Schemes

  1. All participating teams are required to submit custom paint schemes.
  2. When submitting a paint scheme, every team has to make sure to include information like the team name, car number and car model. All paint scheme files should be named as shown below:
    car_team_XXXXX.tga	(XXXXX should be your team's ID)
  3. All custom paint schemes that are received by the series administration will be reviewed and must be in compliance with the 5 rules listed below.
    1. Teams must provide written permission from the companies involved, to be allowed to run sponsors' logos on their car.
    2. Logos of products that compete with iRacing (such as the Gran Turismo and Forza frachises for example) will not be permitted. The same is the case for logos of automotive brands that compete with the brand of car that they're displayed on.
    3. It will be strictly forbidden for paint schemes to directly or indirectly promote tobacco or any products that are restricted to minors by law (e.g.: alcohol, knives, etc.). They must not include any kind of political message.
    4. No team liveries will be allowed to run 'parodies' of logos or other intellectual property.
    5. Any logo already available in the iRacing Paint Shop may be used.
  4. To submit a custom paint file, it must be sent to info@scogtseries.eu at least 24 hours before the start of first practice for it to be included in the paints pack for the event.
    1. Please make sure to include your team’s car number, team name and car class in the subject line of the e-mail when sending the paint file. You may also send multiple paint files in a single mail, but please make it clear which paint is for which car in the mail itself.
  5. Custom number panels and sunstrip overlays will be used and must be included on the paint file that is sent to the series administration.
    1. All of these paints should be saved as TARGA (.tga) files with a 24 bits/pixel resolution and RLE compression enabled.
  6. The series administration will check whether every team's paint is in compliance with rules 6.c.1 to 6.c.5 and will also check for the car and class appropriate number panels and sunstrip overlay. If there are issues with any submitted paint, the series administration will respond via e-mail.
  7. Driver suits and helmet paints may also be submitted.

7. Pre-Qualifying

  1. Pre-Qualifying will take place if one or multiple categories require it due to the amount of teams interested in entering exceeding the amount of available slots in the class. The scheduled date for this pre-qualifying session will be Saturday, April 6th, 2019 at 16:15 UTC.
  2. Every car class that requires a pre-qualifying session to take place will have its own session. All sessions will be 180 minutes long and will be preceded by a 45 minute long warm-up session, so all teams can join and familiarise themselves with the track conditions.
    1. All pre-qualifying sessions will be set up using the following settings:
      Venue Weathertech Raceway Laguna Seca
      SimTime 2019-05-15 @ 18:44 local (dynamic sky disabled)
      Track State Automatically generated; marbles will not be left on-track
      Weather 78°F ambient; 55% RH; N winds at 2 mph; clear skies
    2. Should the number of teams taking part in a single car class' pre-qualifying exceed 30, then the teams from the affected car classes will be evenly split across two sessions, both of which will use the same settings as described in 7.b and 7.b.1.
    3. Which teams would be assigned to which session in the scenario described in 7.b.2, will be decided by the series administration. A list of which teams are meant to be in which session would be published no later than 48 hours before the scheduled start of pre- qualifying.
  3. To pre-qualify, a team must field at least 2 of their drivers in the session. Both of them will be required to drive at least 10 consecutive timed laps without an incident. The sum of the 2 fastest drivers' fastest run of 10 consecutive timed and incident-free laps will be a team's pre-qualifying time.
    1. Only drivers that were on a team's driver line-up before the team editing deadline ahead of pre-qualifying will be allowed to compete. Any lap times set by drivers that were either added too late or drivers that aren't part of a team's line-up will be disregarded in the pre-qualifying results.
  4. The order in which teams will fill the available slots in each class based on their pre- qualifying time, from the fastest to the slowest team.
    1. Teams that did not make it into the field will be placed on the waiting list. Teams that competed in pre-qualifying and have a valid PQ time will be placed on the waiting list in the order of their PQ times, from fastest to slowest. All other teams will be placed on the waiting list based on their team's sign-up date, with older teams being placed ahead of those that signed up more recently.
  5. The 2 drivers, who pre-qualified a team's car into the field, will be locked into that car's driver line-up for the first 2 events of the season. This limitation does not apply, if an entry not make it through pre-qualifying and ends up on the waiting list. For transparency reasons, this limitation is also mentioned in rule 5.f.3.

8. Warm-up

  1. Warm-up is the session in which all teams and drivers will be able to connect to the race server to prepare and drive practice laps ahead of qualifying and the race session itself.
  2. Teams will be required to register with the correct team and car, meaning that the team ID, team name, car number and car model have to match the information listed on the series’ entry list.
  3. Should a team join with the incorrect team ID or car number, they will be allowed to participate in the remaining sessions, but will receive a drive-through penalty within the first 20 minutes of the race.
    1. No penalties will be given to teams who had their car number taken away by a team that registered before them.
  4. Any team that registers with the wrong car model or even registers with multiple teams will be disqualified from the event and refused entry to the qualifying and race sessions.

9. Qualifying

  1. All qualifying sessions will be 20 minute long single car sessions with a maximum of 4 timed laps available to each car.
  2. As per iRacing lone qualifier rules, any member registered for the team will be allowed to qualify the car.
  3. The qualifying driver is not required to start the race, but they will be required to drive the car for at least 1 full lap (meaning it can’t be an out or in lap) during the race.
  4. Every car will be required to set a qualifying time. Teams who do not set a qualifying time or are slower than the fastest car of the class behind them will have to start from pit lane.
  5. The series administration may not allow a team to take the start, if they’re deemed to be a potential danger to other cars on-track during the race or if they haven’t set a fast enough lap time in qualifying (see 9.d).

10. Race

  1. All races will utilise the standard rolling start procedure the iRacing software provides with the following alterations:
    1. The GTC class pole sitter should leave a gap of 5 to 10 seconds to the last GT3 car ahead of him on the pace lap. Both GT3 classes, meaning GT3-Pro and GT3-Am, will start the race together, without any gaps.
    2. All cars and classes, meaning GT3 (both GT3-Pro and GT3-Am) and GTC must ignore the "green flag" as displayed by iRacing and must remain in their grid formation while also keeping to the pace car speed.
    3. Only the leader of each class (meaning the overall GT3 pole sitter and GTC pole sitter) will be allowed to initiate the start of their categories’ race by starting to accelerate away from the field in the “starting zone”. Once he has done so, all cars of that class will be free to race. All classes will be subject to this procedure.
    4. Images of the exact beginning and end points of this “starting zone” will be part of the drivers’ briefing, which will be published before the first free practice session.
    5. Teams that start from pit lane must line up at pit exit in a line. They will not be allowed to leave the lane until the race administration declares the pit exit open once the last GTC car has passed the first turn. Leaving the pit lane early will result in a 30 second stop-hold penalty.
  2. During the race itself, the fair share driving rule will be enabled with a minimum of 2 drivers and a maximum of 6 drivers being able to drive the car.
    1. As per iRacing rules, a “fair share” is defined as a quarter of an equal share.
      Example:
      2 drivers with a total of 114 laps driven
      
      → 114 laps / 2 drivers = 57 laps per driver on an equal share
      
      → 57 laps / 4 = 14.25 laps → 15 laps minimum per driver
    2. The minimum “fair share” lap count only applies to the number of drivers defined as the minimum required drivers, meaning only 2 drivers have to fulfil it in this series.
  3. Additionally, to make sure people don't take too many liberties with the track limits, especially at more modern circuits with multiple tarmac run-off zones, an incident limit will be enforced.
    1. The incident limit will be calculated using the formula and the variables that are listed below.
      - xh * ( 7200 / ( xf + xs ) ) * xc / 30 = Race incident limit
      -- xh : 	Number of race hours
      -- xf : 	Most recent official iRacing GT3 qualifying record time in seconds
      -- xs : 	Most recent official iRacing Porsche Cup qualifying record time in seconds
      -- xc : 	Number of corners per lap
    2. Using this formula, a 4 hour long race on a track with 14 corners, where both lap record variables are 84 seconds and 100 seconds respectively, will have an incident limit of 73 incidents. Fractional amounts will always be rounded up to the closest full number.
    3. A team will be given a drive-through penalty once they've exceeded the incident limit by 1 incident point.
    4. A team will be given a 30 second stop-hold penalty once they've exceeded the incident limit by 21 incident points.
    5. The stop-hold penalties that a team is given for racking up too many incident points will double in length every 20 incidents (e.g.: limit + 41 incidents => 60 second stop- hold penalty; limit + 61 incidents => 120 second stop-hold penalty; etc.).

11. General Driving Conduct

  1. All drivers must pass in a safe manner and respect their opponents. Both drivers must also take into account leaving room for lag. This applies to lapping manoeuvres just as much as to overtakes for race positions.
  2. Drivers will not be allowed to block and must choose their line ahead of a corner without moving under braking to cover off any attacks from their opponents (blocking meaning that you're reacting to line changes of the car behind to fend off any attempts of the car behind to get alongside).
  3. As this is a series with multiple car classes on-track at the same time, all of which have varying top speeds, braking performance and cornering capabilities, every driver is asked to take care of the previous two rules as well as always acting with common sense.
    1. Lapping cars must at all times be aware of the fact that they are the ones who have to make the passes since they're the faster cars. They can't expect to always have the racing line when doing so and will have to be just that little bit more cautious every now and then to make sure they they don't ruin another team's race along with their own.
    2. On the other side, all lapped drivers must make sure to always behave in a predictable manner. They should stick to the racing line where needed, but that doesn't at all mean that they can't cooperate should they find themselves in a situation where moving slightly off-line or braking slightly earlier will help a lapping car get by just that little bit sooner and faster, helping both cars in the process by losing less time on the race track.
  4. Should someone go off the track, they have to make sure that the track is clear before rejoining the racing surface. Dangerous track re-entries or even causing an incident while you try to rejoin will result in penalties when reported to the series administration.
  5. Under a waved yellow flag, please make sure to pay attention to the road ahead as well as any potentially stationary or slowly moving cars next to or on the race track itself.

12. Red Flags

  1. If the iRacing service fails during a race resulting in drivers being unable to join or stay connected to the server or if the server becomes unstable enough to potentially cause problems for drivers, the event may be stopped or even postponed or cancelled. When this happens the series administration will announce the “red flag” status of the session both in- game (if the session is still accessible) and on the SCO Discord.
  2. The full red flag procedure can be found in Section 19 of this document.
  3. For races that have been red flagged, the race administration will decide on how races are scored on an individual basis.
    1. For example, if a race was interrupted at about the half-way mark of that race and a new session was required, the race administration may score both halves separately from each other, awarding half points for each.
  4. Should the iRacing service as a whole be affected by server issues, meaning that a new session or a restarted race would also run into trouble after a while, the event will be called off.
  5. It will be down the series administration to decide, whether the event will be rescheduled, replaced or cancelled.

13. Protests

  1. Teams may protest any incidents they were involved in or affected by. The only way to do so is by filing a protest via the series protest form at any point after the start of the race to a maximum of 2 hours after the event ending.
    1. Incidents will be investigated at the earliest opportunity and will be judged by at least two different series administration members.
    2. The series administration will attempt to reach a verdict as quickly as possible, to ensure that as many of the protests as possible will result in the guilty parties being penalised during the race.
    3. Should the series administration not be able to reach a verdict during the race because there is too little time left in the race, the penalty (if applicable) will be converted to a post-race penalty.
    4. The verdicts of all post-race investigations will be published within 48 hours of the event’s conclusion.
    5. All protests and verdicts will be tracked in a spreadsheet and published once the results have been declared official.
  2. Frivolous protests will be ignored. Should a team be found to repeatedly file such protests, they may be warned or even penalised for their actions.
  3. The start of every race will automatically be reviewed by the race administration to check whether there were jump start or significant incidents.
  4. All protest verdicts are judgements of fact and cannot be appealed under any circumstances.

14. Penalties

  1. There are several types of penalties that can be assigned following an investigation by the series administration. The list of possible penalties can be found below.
    • Warning
    • Drive-Through Penalty
    • Stop & Hold Penalty of 30 seconds
    • Stop & Hold Penalty of 60 seconds
    • Stop & Hold Penalty of 120 seconds
    • Stop & Hold Penalty of 240 seconds
    • Post-Race Time Penalty (severity is down to the series administration)
    • Lap Deductions
    • Points Deduction (severity is down to the series administration)
    • Disqualifications
    • Back of Grid Penalty for the following round(s)
    • Forced Pit Lane Start for the following round(s)
    • Exclusions from Multiple Events
    1. Unlike stop-hold penalties, drive-through penalties cannot be combined with pit stops. Violations of this rule will in a further drive-through penalty.
    2. Once a team has received a drive-through penalty, they must not cross the timing line on the home straight more than 3 times before entering the pit lane to serve their penalty. Failure to serve a drive-through penalty within the prescribed amount of laps will result in the team receiving a 30 second stop & hold penalty.
    3. Teams who received a back of grid penalty are required to set the slowest qualifying time for their respective class. They also mustn't set a time that's slower than the pole sitter of a class below that. Failure to set a time within this time window will result in the team being forced to start from the pit lane.
  2. Repeat offenders will receive harsher penalties, should they be penalised for the same type of misbehaviour multiple times.
  3. Penalties can affect teams as well as drivers individually, meaning a team can just as easily be excluded from competition as individual drivers, depending on the severity of the rule violations they committed.
  4. All warnings and penalties that are assigned during or after the race will be posted in the in- game chat, the list of submitted protests as well as the #race_control channel on the series Discord.

15. Championships

  1. All teams, who start a race, fulfil the team fair-share requirements and cover at least 50% of their respective class leader's driven distance, will be classified in their achieved overall race position in the official results. Points will be awarded to the top 20 cars within each category.
  2. There will be 4 official championships in the series, one for each car class as well as a combined GT3 classification.
    1. The Sports Car Open GT3 teams' championship title will be awarded to the GT3 (meaning GT3-Pro or GT3-Am) team which scores the most points in the overall GT3 classification throughout the whole season.
    2. The Sports Car Open GT3-Pro teams' championship title will be awarded to the GT3-Pro team which scores the most points in their class throughout the whole season.
    3. The Sports Car Open GT3-Am teams' championship title will be awarded to the GT3-Am team which scores the most points in their class throughout the whole season.
    4. The Sports Car Open GTC teams' championship title will be awarded to the GTC team which scores the most points in their class throughout the whole season.
    5. Championship points will be awarded to the top 20 classified cars within a category using the following scale:
      Class Position Points scored
      1st 30 points
      2nd 25 points
      3rd 21 points
      4th 18 points
      5th 16 points
      6th 15 points
      7th 14 points
      8th 13 points
      9th 12 points
      10th 11 points
      11th 10 points
      12th 9 points
      13th 8 points
      14th 7 points
      15th 6 points
      16th 5 points
      17th 4 points
      18th 3 points
      19th 2 points
      20th 1 point
  3. In the event of a tie in points standings, the position in question will go to the team with the most race victories. If neither team has a win or not more than the other, the position goes to the team with the most second place finishes. If the same applies there, the procedure is continued until the tie can be broken. Should this not be possible, both teams will be declared champions.
  4. Following the last round of the season, the overall GT3 and GTC class champions will both receive an automatic invite for the GTE class in the 2019-2020 Sports Car Open season.
  5. The Clean X Challenge title in each car class will be awarded to the team which scores the highest amount of Clean X points throughout the whole season.
    1. Each team's Clean X score for the season will be calculated using the following formula:
      - xa - xb = xc
      -- xa : Race laps covered by a team across the whole season
      -- xb : Race incident points earned by a team across the whole season
      -- xc : Team's season Clean X points score
    2. The Clean X Challenge winning teams in the GT3 overall and GTC classes will both receive an automatic invite for the GTE class in the 2019-2020 Sports Car Open season.

16. In-Game Session Settings

  1. This section of the rulebook lists all in-game session settings that have not been brought up at an earlier point in this document.
    1. All sessions will be hosted on the NL-Amsterdam server farm.
    2. Dynamic weather will be used in all sessions. Exceptions include pre-qualifying (should it happen) or other types of test sessions that require fewer variables for more accurate data.
    3. The track state will be always be set to “automatically generated” at the beginning of a session and will carry over to the next sessions on race day. Marbles will be removed between sessions.
    4. Full course cautions as well as fast repairs will be disabled.
    5. All driving aids with the exceptions of clutch assists will be disallowed.
    6. The sim date and time of day will be carried over from session to session on race day. Roughly 5 minutes of in-game time will pass on each session transition.
    7. The Sun Acceleration Multiplier will be to set '1x' at all times.

17. Contact Details and Communication

  1. Should any questions arise, team managers, vice managers, drivers and other persons can contact the series administration using the e-mail address below. Responses to any questions about the regulations, team line-up changes or other inquiries will be sent within 24 hours of us receiving the original message.
    Contact E-Mail Address: info@scogtseries.eu
  2. The series administration will also use a Discord server during events, but can also be contacted there at all other points. The permanent invite link to the Sports Car Open Discord can be found below:
    https://discord.gg/ShfkyTe
    1. The series administration advises all team managers of team mates that are in contact with drivers on-track to be online on the SCO Discord during races. In general, instructions will be given both in-game as well as on Discord, but there's always a chance that in the case of server issues, race control will be affected too, meaning they'll no longer be able to give instructions in-game and must resort to Discord only.
  3. Some members of the series administration can also be contacted via private messages on the iRacing forum. A list of these series administration members can be found below.
    Dominik Engel
    Ronald Großmann
  4. The use of the text and voice chat during qualifying and race sessions is forbidden. While occasional and accidental violations will not have any negative consequences, repeated offences will lead to penalties, especially if the message is intended to call out or insult another participant or series administration member.

18. About This Document

  1. The series regulations will apply to all test, practice, warm-up, qualifying and race sessions which are hosted by the series administration. By entering the event, all teams and drivers automatically agree to all rules and regulations in this document.
  2. This document may be edited to add, remove, modify or replace rules whenever the series administration deems it necessary. All changes made will be in effect immediately unless otherwise specified.
  3. Participants as well as series administration members and general attentive readers are encouraged to point out loopholes, spelling errors and general mistakes so that they can be closed and corrected respectively.

19. Red Flag Restart Procedure

  1. Scenario 1: A mass disconnect occurs, but the session is stable enough to continue the race and the timing data is intact.
    1. All cars left out on-track must slowly return to the pit lane and park in their pit stalls. No overtaking is allowed to occur during this in-lap and teams will be allowed to work on their cars.
    2. After all teams have reconnected and completed their pit work, the restart procedure begins.
    3. Race control will instruct the overall leader to leave the pit lane, do a lap and stop just shy of the timing line to not start a new lap.
    4. One by one, all cars will be called out in order of their overall position. They must also go around the track and park up their car behind the car in front of them in the queue that's been started by the overall race leader.
    5. Drivers should not park their cars bumper to bumper when forming the queue. It's advised to leave a gap of two car lengths to the car ahead.
    6. Cars that have lost laps due to the mass disconnect will be instructed to do an extra lap before parking up at the end of the queue.
    7. The procedure described in 19.a.4 to 19.a.6 will happen with all classes: First with GT3-Pro and GT3-Am, then with GTC.
    8. Once all cars are back out on-track and formed up in the queue, all drivers must enable their pit speed limiters before slowly driving away from their parked positions. When driving away, they must remain in single file formation and in to one another.
    9. The leader of the GTC class should leave a gap of about 5 seconds to the last GT3 car ahead of them.
    10. Once all queued up cars are back rolling, the '10 seconds to green' warning will be given through the race control text chat.
    11. Once those 10 seconds have passed, the 'GREEN FLAG' message will appear in text chat, meaning that the race is back underway and that all cars are allowed to race each other again.
  2. Scenario 2: A new session is required because the current session is no longer accessible or the timing data is incomplete or missing.
    1. A new session will be put up with a short 15 minute practice, 5 minutes of qualifying and the race time that the race originally had, minus the time already passed, minus the time it took to set up the new session and minus another 30 minutes to account for the restart procedure.
    2. All teams will be instructed to join the new session once it's up. The session will attempt to replicate the weather settings of the previous session.
    3. Once the new session switches over to qualifying, nobody will be allowed to set a time. When qualifying transitions into the race session, only the overall leader of the race will be allowed to grid their car.
    4. Once the race starts, race control will instruct the overall leader to do a lap and stop just shy of the timing line to not start a new lap.
    5. One by one, all cars will be called out in order of their overall position. They must also go around the track and park up their car behind the car in front of them in the queue that's been started by the overall race leader.
    6. Drivers should not park their cars bumper to bumper when forming the queue. It's advised to leave a gap of two car lengths to the car ahead.
    7. The procedure described in 19.b.5 and 19.b.6 will happen with all classes: First with GT3-Pro and GT3-Am, then with GTC.
    8. Once all cars are back out on-track and formed up in the queue, all drivers must enable their pit speed limiters before slowly driving away from their parked positions. When driving away, they must remain in single file formation and in to one another.
    9. The leader of the GTC class should leave a gap of about 5 seconds to the last GT3 car ahead of them.
    10. Once all queued up cars are back rolling, the '10 seconds to green' warning will be given through the race control text chat.
    11. Once those 10 seconds have passed, the 'GREEN FLAG' message will appear in text chat, meaning that the race is back underway and that all cars are allowed to race each other again.